how to make a clicker game in unity

how to make a clicker game in unityautoethnography topics

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November 4, 2022

In this particular case, I going to create a new class which is containing all this information. What would basically do is the same stuff in the field list. Now we talk to the holder, which we have connected to this already. But that's what we're gonna take out. Or where we would need to catch, like all the data beforehand in this case the best way. So, as you can see over here is a problem. Maybe instance. ( Click here to set up your free Unity account) It is something like you probably have seen before on cookie clicker and several other possibilities and possible games. Open up your game manager and maybe gonna go to the very bottom or wherever your police and like well, we know want to do. You can see two points re e plus zero seven. You can put everything into space. So this basically this field list items info is only working whenever we have lower than zero are actually zero drink amount or have not been instance or ready. Ability, I would say, is going to be planted into this. I gotta pick the green drink and the unknown emits and we're done. I'm gonna do it this way, and we need to create a special function, which you need to have completely written. A boat. So this is going to be my milky drink, whatever, and my base price is going to be 20 A 20 million. Okay, I have a ways off 380.8. And now we once again tank the component from the item holder from this game. So this is everything can try to go over here pretty quick once again. This class needs to be public. Also, what we need to do is we need to take our prefab from the pop up text and put in the pop up text text directly into the text field. In October 2018, we updated our review system to improve the way we collect feedback. Don't worry about the difficulty, this series is aimed at beginners and will bring you up to speed to become much more advanced. Let's say unhygienic. Don't forget to save if you have done any crucial changes and let's go back to the game manager inside, the game ended at first. Five. And since there's only one, we only need to look for one particular one off type. So whenever we make it scroll herbal, the scroll bar automatically know Okay, I have to scroll even more because the content is way bigger than it looks in the top over here. How do we do that? So we call load the game function over here. So I have nothing left. Khost text. #35 Loading The Data 3: welcome back to the course in this part. There are four different types of subscriptions, and assuming you're a first-timer at game creation, all you'll need is a free subscription. 2D. So now as a prevue should have, get acid prevue as a function name again. Also, what you want to do is to want to create a new event trigger over here and call this one, maybe click. So everything is cool. We're gonna need to take links. Now, at the very last After we have unlocked the next drink, we can actually updates the GPS like the input. We're gonna take the drink, but in this case, we want to calculate the income by and I'm once again we're gonna take the drink amount in this particular item off, whatever the amount ISS every zero off course, the next coast is going to be, Ah, whatever the base prices. So we need to have a public white. And then we say in quotes, whatever the menu names should be, for example, we can say its idle game. When I play again, the older loader should work and also unlock strawberry juice automatically. So it's noticeable. You get the idea. And that's what we're going to do in the next video You can name it whatever you like. Yeah, harder and harder. Same for the lowest one of either 20 million coast of there wasn't any number as well. Four is on. I don't. Safed. And, of course, the question Mike unknown drink emits take the other ones are pretty quick. So we gonna have the possibility to create the fall of automatically tep another one And then we're gonna put in the string list. So opened this one up in model developer visual studio. Whenever we select this, we can create a new drink into all my assets. So now You can also see there are four klicks scene of the here into this transition list. What? So just was that small changes where the trigger time Oh, athlete, the duration or the transition time is going to be reduced. So on the base layer or no want to do is whenever this clip has been played this one specific clip, then we want to destroy it. It will be like something like a 3.3 with nine zeros or something. All the other ones are empty. #4 Calculating Cost: Welcome back to the course in this part. Making a game in is simple with this series of unity tutorials. Do it through quantum size fitter off our image over here, off our item holder. It needs to be as set before static. Mind strawberry Jews. We can no update everything over here and get even more. Actually, at the moment, we cannot click onto anything, or at least not onto the water tank. Solitaire by Ackmi.com is a classic card game which will challenge your mind! So we need to react, create this one they don't. Basically. Zero pawned one per second because we protest this one. 100 bucks or money, or we can now do is we can keep on clicking, of course, and by even more items toe in total, just to make sure to unlock the next ones. And we can always excess it wherever we have a type off drink. 2. What is the content we want to scroll? Now we gonna put another one, is going to be an or operator, or we have our drink list in square brackets. We only need to access them once that then we have always the possibility to talk to them. You can commend out every sink clinic function on button the click facts on button need all needs to be always public. As you can see, we're gonna have a 1,000,000 right now so I can even unlock more items over here. So you might want to put this one into private and only take a function which have access to the money directly. I want to animate the water tank whenever we click on it and react and probably do even more things to it. This more frame over here when we want to do, is we want to animate the pop up text. 1st 1 is we want to update the money. So what we need to do is we tank profound with and put it in here or we increase with until we see something, something like We tap in 100 as you can see automatically from the left to the right, we can fill in or drag our image until the docks to the outside and everything looks as it has done before. And this returns the correct money amount. Hold a Priefer. The drink amount is higher than that and or is has been insane. So whenever we d selected and recent liked our first water over here, you can see everything his bank toe, where it came from. So next one is we want to make sure that we give it a color. But as you can see, the next item over here is not unlock. But I want to have two points after the coma. So please open this one up in mono, develop a vicious studio, whatever you please. So in quotes, we're gonna type Click. So if drink list in square brackets I don't drink. Have grid in the top left corner to start over there into the left. Amount is equal to temp. Rectory can see stuff better are gonna make it. When the migration is complete, you will access your Teams at stackoverflowteams.com, and they will no longer appear in the left sidebar on stackoverflow.com. I will cover all basics you need to start such a game. We need toe add gold for a second. In this case, it's going to be grid. What we want to do is of course I want to call Phil list and start. So we call. unity click on gameobject Code Example - IQCode.com Let's see, when I checked my textures. This is because this transition time is way too long as it can see over here as well. In my game, I have a left-click to throw an object after picking it up. And we have that. You can also check this down below in the window off the game itself. So in total, once again, we have eight. And we call this GPS text sold gold per second text. Now we can close by button, but we need to do one more things to it. So we need to update the money text also inside. If it stays 1 second colliding with a button, I want to simulate a click on that button (on that position of the screen). Why is SQL Server setup recommending MAXDOP 8 here? So since this is also about money and going to create a new public text, so we're gonna put in a text field laid on for total money text, something like that and also another public text. And usually those scripts are called game manager. Now You want to have a button like over here? This is going to be off type array. So since we have this function right now, we can go back to a water tank. And what we also want to do is at the very end after we have set it up everything correctly . We can also drag it until it fits like the upper and the lower area over here. Every Unity Tutorial at JV Unity costs NOTHING from you, and any support received through YouTube, Patreon or Facebook is greatly appreciated. But at the moment. So after all, the already unlocked once have been unlocked correctly and filled correctly, we're gonna use feel list toe unlock the last one. Actually, it asserts key frame. So we gonna stay inside the while loop. We no need to make sure that we are able to create pop up text. Safe, taxed and put this into the center off the playfield or whether you like him, please. Which will We will create this one, probably in the next video. And the rounded is going to be equal to We typecast the incoming number into float because usually mass half don't round returns and inter just so it rounds as you can see returns f rounded to the nearest indigent. Find centralized, trusted content and collaborate around the technologies you use most. Where will our money and the current GPS is going to be seen in? So we don't do everything twice. We want to start to actually safe the game. After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam. But what I want to show you where we can put all complete data, we really won't need to save into one player Pref data. 34. First off, you want to make sure that has exit time is off, You will get a notification. The only thing is, these numbers will not be round correctly at a specific or from a specific point on, However we can visualize it. And of course, we need to put in to the calculate income the correct amount. Whatever the drink amount Coast, as some can. Any errors coming over here because it is only Britain, like under the very low bottom, which you currently can't see, But you want to make sure that the console is always winnable. Go to canvass scaler into your inspector and chase. As you can see over here, we're gonna have a horizontal scroll bar and the verticals quo bar. Maybe 5 10 whatever you like. ; God will raise up a regent from the House of David, the Jewish Messiah, to lead the Jewish . Let's say we have one drink already. Like until the plus plots, so he can say plus equ cool. So what you want to do is to go to pre fabs item holder, and then here we have a source image. If the console is blinking red, you have done something wrong, so check out everything once again. So we're gonna take and here the drink image Next one is going to be the item text name. So we want to put in the currents right into this is going to be equal to and now we need to get it from the drink list. First we want to target the drink. Whatever the ideas don't drink amount. It comes from water because the base income is 0.1. I gonna call it may be a string list, and we're gonna set this one equal to now. So I see stuff better. And maybe we're going to implement something to also are great. Don't forget to save and check it out. I want to do some clean up. For example, D one. But the higher the numbers are going to be the total GPS wolf, sooner or later, it a quite high number as well. We want to destroy this game Object after a given amount of time. Boy button was a small B. The next one will be also I'm not. Usually it should be deactivated whenever the clip has been ended. I want to make it so that the pop up text is destroying itself after a given amount of time and also shows the correct info later on, depending on what has been clicked. When you have done that, we can redesign or give our item holder. The best way is you give yourself a good amount of money like some couple off millions. Otherwise we don't have access to it and cannot change something inside these numbers. Could the Revelation have happened right when Jesus died? This is just some numbers were which you can play around with. If I have 10 insight, I gonna increase that number by 10. The are actually can shrink that together and you're good to go. So I'm gonna go to my game and a job and give myself 16 money 16 because this one cost 15 and I want you to see that we're reducing money upto one. So this might be a milk. So if drink list in square brackets, I so once again, the one we are currently looking through dot drink amount is higher than zero. Object. Do us through best fit. We can create or add a new point click. Why? What do we do? Change it from constant picture size to scale with screen size. For now, we're gonna create a new void and name it auto safe, open, close parentheses. After this time in this case, we create a new function deactivate. There's one more thing I wanted to recover or wanted to show you is the unlock ability. So 20 then 123123 What's going to happen is it will shorten that already it say's to E plus seven. Object first. Here, We're gonna decrees money. So what we need to implement is a wild Lupin here, and we're gonna put in an argument which is going to be just true. We added money dot to string into. I do it. What we want to have is, of course, the same stuff as we have done before. The buff or inside descriptive will object. Don't. That's s a dot again. So I press play and whenever and wherever I play click this We're gonna get the animation as well as these popping up numbers. Like however we have safety it here in this string, you always need to have a tear. Essentials. But that's what an idol game is about. So have a string name. So safe text don't set active and open close parentheses to be false. Maximize on play works the same way you got to make sure that a consul showing up correctly , our game saved and our animation is going to start again. This scripts going to be the most coding heavy in the complete victorious serious. First off, I want to you to rename this one to be item holder. Well, and that's everything about the buy button, except for the function we want to call. For the whenever were on wherever in which folder, wherever we are, and we can give it a name blah, blah, blah, we can keep it as new drink doesn't really matter what it is named, but later on, we gonna take a look into this. Maybe you're gonna pace the complete content over here. It's not like the background color over here. So that is looking like I say better than just was.

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